Before the first in-game buy
Five things to settle with the client.
- Which players matter: age, country, the kind of game they choose.
- Which devices to cover: phone, computer, console, or all three.
- Which creatives exist already and can be adapted to a wall or a screen.
- Who on the team follows delivery during the flight.
- How the result will be compared with the rest of the media plan.
Gadsme works with agencies on each of these points. Contact details are on gadsme.com.